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Monday, September 19, 2011

Computer Graphics Note: Hardware Concepts( Input Devices and Output Devices)


                        Hardware Concepts



Input Devices

1.      Tablet:



A tablet is digitizer. In general a digitizer is a device which is used to scan over an object, and to input a set of discrete coordinate positions. These positions can then be joined with straight-line segments to approximate the shape of the original object. A tablet digitizes an object detecting the position of a movable stylus (pencil-shaped device) or puck (link mouse with cross hairs for sighting positions) held in the user's hand. A tablet is flat surface, and its size of the tablet varies from about 6 by 6 inches up to 48 by 72 inches or more. The accuracy of the tablets usually falls below 0.2 mm. There are mainly three types of tablets.



    1. Electrical tablet:



A grid of wires on ¼ to ½ inch centers is embedded in the tablet surface and electromagnetic signals generated by electrical pulses applied in sequence to the wires in the grid induce an electrical signal in a wire coil in the stylus (or puck). The strength of the signal induced by each pulse is used to determine the position of the stylus. The signal strength is also used to determine roughly how far the stylus is from the tablet. When the stylus is within ½ inch from the tablet, it is taken as "near" otherwise it is either "far" or "touching". When the stylus is "near" or "touching", a cursor is usually shown on the display to provide visual feedback to the user. A signal is sent to the computer when the tip of the stylus is pressed against the tablet, or when any button on the puck is pressed. The information provided by the tablet repeats 30 to 60 time per second.



    1. Sonic tablet:



The sonic tablet uses sound waves to couple the stylus to microphones positioned on the periphery of the digitizing area. An electrical spark at the tip of the stylus creates sound bursts. The position of the stylus or the coordinate values is calculated using the delay between when the spark occurs and when its sound arrives at each microphone. the main advantage of sonic tablet is that it does not require a dedicated working area for the microphones can be placed on any surface to form the "tablet" work area. This facilitates digitizing drawing on thick books. Because in an electrical tablet this is not convenient for the stylus can not get closer to the tablet surface.



    1. Resistive tablet:



The tablet is just a piece of glass coated with a thin layer of conducting material. When a buttery-powered stylus is activated at certain position, it emits high-frequency radio signals, which induces the radio signals on the conducting layer. The strength of he signal received at the edges of the tablet is used to calculate the position of the stylus.



Several types of tablets are transparent, and thus can be backlit for digitizing x-rays films and photographic negatives. The resistive tablet can be used to digitize the objects on CRT because it can be curved to the shape of the CRT. The mechanism used in the electrical or sonic tablets can also be used to digitize the 3D objects.



2.      Touch panel



The touch panel allows the users to point at the screen directly with a finger to move the cursor around the screen, or to select the icons. Following are the mostly used touch panels.



a.      Optical touch panel



It uses a series of infra-red light emitting diodes (LED) along one vertical edge and along one horizontal edge of the panel. The opposite vertical and horizontal edges contain photo-detectors to form a grid of invisible infrared light beams over the display area. Touching the screen breaks one or two vertical and horizontal light beams, thereby indicating the finger's position. The cursor is then moved to this position, or the icon at this position is selected. It two parallel beams are broken, the finger is presumed to be centered between them; if one is broken, the finger is presumed to be on the beam. There is a low-resolution panel, which offers 10 to 50 positions in each direction.



b.      Sonic panel:



Bursts of high-frequency sound waves traveling alternately horizontally and vertically are generated at the edge of the panel. Touching the screen causes part of each wave to be reflected back to its source. The screen position at the point of contact is then calculated using the time elapsed between when the wave is emitted and when it arrives back at the source. This is a high-resolution touch panel having about 500 positions in each direction.



c.       Electrical touch panel:



It consists of slightly separated two transparent plates one coated with a thin layer of conducting material and the other with resistive material. When the panel is touched with a finger, the two plates are forced to touch at the point of contact thereby creating the touched position. The resolution of this touch panel is similar to that of sonic touch panel.



  1. Light pen



It is a pencil-shaped device to determine the coordinates of a point on the screen where it is activated such as pressing the button. In raster display, Y is set at Ymax and X changes from 0 to Xmax for the first scanning line. For second line, Y decreases by one and X again changes from 0 to Xmax, and so on. When the activated light pen "sees" a burst of light at certain position as the electron beam hits the phosphor coating at that position, it generates a electric pulse, which is used to save the video controller's X and Y registers and interrupt the computer. By reading the saved values, the graphics package can determine the coordinates of the position seen by the light pen. Because of the following drawbacks the light pens are not popular now a days.

·         Light pen obscures the screen image as it is pointed to the required spot

·         Prolong use of it can cause arm fatigue

·         It can not report the coordinates of a point that is completely black. As a remedy one can display a dark blue field in place of the regular image for a single frame time

·         It gives sometimes false reading due to background lighting in a room



  1. Keyboard



A keyboard creates a code such as ASCII uniquely corresponding to a pressed key. It usually consists of alphanumeric keys, function keys, cursor-control keys, and separate numeric pad. It is used to move the cursor, to select he menu item, pre-defined functions. In computer graphics keyboard is mainly used for entering screen coordinates and text, to invoke certain functions. Now-a-days ergonomically designed keyboard (Ergonomic keyboard) with removable palm rests is available. The slope of each half of the keyboard can be adjusted separately.



  1. Mouse



A mouse is a small hand-held device used to position the cursor on the screen. Mice are relative devices, that is, they can be picked up, moved in space, and then put down gain without any change in the reported position. For this, the computer maintains the current mouse position, which is incremented or decremented by the mouse movements. Following are the mice, which are mostly used in computer graphics.



a.      Mechanical mouse

When a roller in the base of this mechanical mouse is moved, a pair of orthogonally arranged toothed wheels, each placed in between a LED and a photo detector, interrupts the light path. the number of interrupts so generated are used to report the mouse movements to the computer.



b.      Optical mouse

The optical mouse is used on a special pad having a grid of alternating light and dark lines. A LED on the bottom of the mouse directs a beam of light down onto the pad, from which it is reflected and sensed by the detectors on the bottom of the mouse. As the mouse is moved, the reflected light beam is broken each time a dark line is crossed. The number of pulses so generated, which is equal to the number of lines crossed, are used to report mouse movements to the computer.    


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