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Monday, September 19, 2011

Computer Graphics Note: Introduction to Computer Graphics


Computer Graphics

Introduction:



Computer Graphics is a field related to the generation of graphics using computers. It includes the creation, storage, and manipulation of images of objects. These objects come from diverse fields such as physical, mathematical , engineering, architectural, abstract structures and natural phenomenon. Computer graphics today is largely interactive, that is , the user controls the contents, structure, and appearance of images of the objects by using input devices, such as keyboard, mouse, or touch-sensitive panel on the screen.



            Until the early 1980's computer graphics was a small, specialized field, largely because the hardware was expensive and graphics-based application programs that were easy to use and cost-effective were few. Then personal computers with built-in raster graphics displays-such as the Xerox Star, Apple Macintosh and the IBM PC- popularized the use of bitmap graphics for user-computer interaction. A bitmap is a ones and zeros representation of the rectangular array points on the screen. Each point is called a pixel, short for "Picture Elements" . Once bitmap graphics became affordable, and explosion of easy-to-use and inexpensive graphics-based applications soon followed. Graphics-based user interfaces allowed millions of new users to control simple, low-cost application programs, such as word-processors, spreadsheets, and drawing programs.



            The concepts of a "desktop" now became a popular for organizing screen space. By means of a window manager, the user could create, position and resize rectangular screen areas called windows. This allowed user to switch among multiple activities just by pointing and clicking at the desired window, typically with a mouse. Besides windows, icons which represent data files, application program, file cabinets, mailboxes, printers, recycle bin, and so on, made the user-computer interaction more effective. By pointing and clicking the icons, users could activate the corresponding programs or objects, which replaced much of the typing of the commands used in earlier operating systems and computer applications.
  
            Today, almost all interactive application programs, even those for manipulating text(e.g.. word processor) or numerical data (e.g. spreadsheet programs), use graphics extensively in the user interface and for visualizing and manipulating the application-specific objects.

             Even people who do not use computers encounter computer graphics in TV commercials and as cinematic special effects. Thus computer graphics is and integral part of all computer user interfaces, and is indispensable for visualizing 2D, 3D objects in all most all areas such as education, science, engineering, medicine, commerce, the military, advertising, and entertainment. The theme is that learning how to program and use computers now includes learning how to use simple 2D graphics.

 Early History of Computer Graphics
              We need to take a brief look at the historical development of computer graphics to place today's system in context. Crude plotting of hardcopy devices such as teletypes and line printers dates from the early days of computing. The  Whirlwind Computer developed in 1950 at the Massachusetts Institute of Technology(MIT) had computer-driven CRT displays for output. The SAGE air-defense system developed in the middle  1950s was the first to use command and control CRT display consoles on which operators identified targets with light pens(hand-held pointing devices that sense light emitted by objects on the screen). Later on Sketchpad system by Ivan Sutherland came in light. That was the beginning of modern interactive graphics. In this system, keyboard and light pen were used for pointing, making choices and drawing.


            At the same time, it was becoming clear to computer, automobile, and aerospace manufacturers that CAD and computer-aided manufacturing(CAM) activities had enormous potential for automating drafting and other drawing-intensive activities. The General Motors CAD system for automobile design , and the Itek Digitek system for lens design, were pioneering efforts that showed the utility of graphical interaction in the iterative design cycles common in engineering. By the mid-60s , a number of commercial products using these systems had appeared.

             At that time only the most technology-intensive organizations could use the interactive computer graphics whereas other used punch cards, a non-interactive system. Among the reasons for this were these:
   
  ·         The high cost of the graphics hardware-at a time when automobiles cost a few thousand dollors, computers cost several millions of dollors, and the first computer displays cost more that a hundred thousand dollors.
·         The need for large-scale, expensive computing resources to support massive design database.
 ·         The difficulty of writhing large, interactive programs using batch-oriented FORTRAN programming.
·         One of a kind , non portable software, typically written for a particular manufacturer's  display devices. When software is non-portable, moving to new display devices necessitates expensive and time-consuming rewriting of working programs. 

This interactive computer graphics had a limited use when it started in the early sixties. But became very common once the Apple Macintosh and IBM PC appeared in  the market with affordable cost.




 The Difference between Computer Graphics and Image Processing:

·Computer Graphics: Synthesize pictures from mathematical or geometrical models.

·   Image Processing: analyze pictures to derive descriptions (often in mathematical or geometrical forms) of objects appeared in the pictures.



Representative uses of Computer Graphics



Computer graphics is used today in many different areas of science, engineering, industry, business, education, entertainment, medicine, art and training, All of these are included in the following categories.



1.     User interfaces



Most applications have user interfaces that rely on desktop windows systems to manage multiple simultaneous activities , and on point-and click facilities to allow users to select menu items, icons and objects on the screen. These activities fall under computer graphics. Typing is necessary only to input text to be stored and manipulated. For example, Word processing, spreadsheet, and desktop-publishing programs are the typical examples where user-interface techniques are implemented.



2.     Plotting



Plotting 2D and 3D graphs of mathematical, physical, and economic functions use computer graphics extensively. The histograms, bar, and pie charts; the task-scheduling charts are the most commonly used plotting. These  all are used to present meaningfully and concisely the trends and patterns of complex data.



3.     Office automation and electronic publishing



Computer graphics has facilitated the office automation and electronic publishing which is also popularly known as desktop publishing, giving more power to the organizations to print the meaningful materials in-house. Office automation and electronic publishing can produce both traditional printed (Hardcopy) documents and electronic(softcopy) documents that contain text, tables, graphs, and other forms of drawn or scanned-in graphics.



4.     Computer Aided Drafting and Design



One of the major uses of computer graphics is to design components and systems of mechanical, electrical, electrochemical, and electronic devices, including structures such as buildings, automobile bodies, airplane and ship hulls, very large scale integrated (VLSI) chips, optical systems,. and telephone and computer networks. These designs are more frequently used to test the structural, electrical, and thermal properties of the systems.



5.     Scientific and business Visualization



Generating computer graphics for scientific, engineering, and medical data sets is termed as scientific visualization whereas business visualization is related with the non scientific data sets such as those obtained in economics. Visualization makes easier to understand  the trends and patterns inherent in the huge amount of data sets. It would , otherwise , be almost impossible to analyze those data numerically.



6.     Simulation and modeling



Simulation is the imitation of the conditions like  those , which is encountered in real life. Simulation thus helps to learn or to feel the conditions one might have to face in near future without being in danger at the beginning of the course. For example, astronauts can exercise the feeling of weightlessness in a simulator; similarly a pilot training can be conducted in flight simulator. The military tank simulator, the naval simulator, driving simulator, air traffic control simulator, heavy-duty vehicle simulator, and so on are some of the mostly used simulator in practice. Simulators are also used to optimize the system, for example the vehicle, observing the reactions of the driver during the operation of the simulator.



7.     Entertainment



Disney movies  such as Lion Kings and The Beauty of Beast, and other scientific movies like Jurassic Park, The lost world etc are the best example of the application of computer graphics in the field of entertainment. Instead of drawing all necessary frames with slightly changing scenes for the production of cartoon-film, only the key frames are sufficient for such cartoon-film where the in between frames are interpolated  by the graphics system dramatically decreasing the cost of production  while maintaining the quality. Computer and video games such FIFA, Doom ,Pools are few to name where graphics is used extensively.






8.     Art and commerce



Here computer graphics is used to produce pictures that express a message and attract attention such as a new model of a car moving along the ring of the Saturn . These pictures are frequently seen at transportation terminals supermarkets , hotels etc. The slide production for commercial , scientific, or educational presentations is another cost effective use of computer graphics. One of such graphics packages is a PowerPoint.



9.     Cartography



Cartography is a subject , which deals with the making of maps and charts. Computer graphics is used to produce both accurate and schematic representations of geographical and other natural phenomena from measurement data. Examples include geographic maps , oceanographic charts, weather maps, contour maps and population-density maps. Surfer is one of such graphics packages , which is extensively used for cartography.





Main Subjects in Computer Graphics Research


·       Mathematical and geometrical modeling

·       Rendering algorithms

·       Animation techniques

·       Input and output technologies

·       Graphics architecture




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